Thursday, July 31, 2014

Equipment Refinement Guide

Hey guys, I have written a full in-depth guide for equipment refinement / item refinement for Wartune Hall of Heroes (mobile version), but the vast majority of things works the same way on the web version of Wartune as well so I want to share that with you here to share the knowledge and benefit to as many people as possible.

One paragraph specifically that is different is the Refinement Locks - on the web version we can get them rather easily via Jewel Hunt so just keep that in mind.

So with that said please see the Equipment Refinement Guide below:

Equipment Refinement Guide

Equipment Refinement is an important feature that a player can use in order to fine tune and increase the effectiveness of their character build by adjusting the attributes of the Equipment, Rings and Jewels. As a consequence of a successfully completed refinement there will also be an increase in the Battle Rating.

Blacksmith 1 - dolygames.com Blacksmith 2 - dolygames.com Refine 1 - dolygames

Important to know & prepare before you start refining

Refinement Crystals

Equipment refinement uses a lot of refinement crystals. The higher level the equipment the higher level Refinement Crystals are necessary to do the job, which are hard to come by. So prepare a lot of Refinement Crystals of the correct level before you start otherwise you might not manage to get the attributes that you need.

Refinement Crystals level 2 - dolygames.com Refinement Crystals level 3 - dolygames.com Refinement Crystals level 4 - dolygames.com

Balens

It is very much possible to do equipment refinement without Balens, however, if you wish to achieve higher refinement levels, as well as the right attributes for your character, you might want to or have to spend Balens for either locking attributes or buying more Refinement Crystals. With Balens is it possible to achieve amazing refinements all the way up to level 10 on practically every attribute.

balens - dolygames.com bound balens - dolygames.com

Refinement Locks

Refinement Locks are a special item with which you can lock in place attributes during refinement. You might be able to get these via special events, so keep an eye out for these and if you get some make sure not to waste them.

Starting Equipment Refinement

To refine your Equipment, Rings and Jewels you need to go to the Blacksmith and select Refine from the available tabs. Then, from the right hand side select the Equipment item that you want to refine.

Blacksmith 1 - dolygames.com Blacksmith 2 - dolygames.com Refine 1 - dolygames
Starting Equipment Refinement - dolygames.com

Once selected, you will see the Attributes or Stats that item currently has and each of these will have an unlocked lock symbol next to it. This means that when you Refine, those attributes will be changed to another random Attribute. You can also tap the “Lock” to keep any attribute that you like. (Locking costs 10 Balens or 1 refinement lock per lock).

Equipment Stats and Attributes - dolygames.com

You will also notice that the refinement will be costing 18 refinement crystals (this is the price for purple items), so if you are refining the correct type of items you will always be paying 18 refinement crystals per attempt.

Refinement Crystals quantity - dolygames.com Auto Buy and Use Bound first - dolygames.com Refine 2 - dolygames.com

The tick box called “Use bound first.” is selected by default. This insures that if you will be spending Balens the cost will be taken from your bound Balens first.

The “Auto Buy” tick box is not selected by default. This is a comfort feature which automatically purchases more refinement crystals if you run out of them, so if you want to focus on refining and do not want to be disturbed by “not enough refinement crystals” errors then you could tick this box.
When ready press the Refine button on the bottom right and the New Attributes or stats will be rolled and presented to you. (See screen shot below)

Starting Equipment Refinement 2 - dolygames.com

Making Decisions – Choosing the Right Attributes

So which attributes or stats should you attempt to Refine your Equipment to? Naturally, there is a difference by Class and by character build, so let’s look into the different combinations:

Critical Build (Crit) versus Will Destroyer (WD)

The most important factor to begin with is your character build. Are you a “Crit” build or a “WD” build. This is important because if you are a crit build then I would highly recommend making sure that you have the “Crit” attribute on every single item that you refine. This will ensure that your critical attacks are frequent. On the other side, if you are following a “WD” build then you want to make sure that you do NOT waste a single line on the “Crit” stat because that would give you nothing at all and instead use up valuable space.

Holy Sniper's Edge Astral - dolygames.com Enhanced Will Destroyer Astral - dolygames.com

Mages versus Knights/Archers

Naturally mages should not be interested at all in physical attack, so this means Mages should make sure to avoid PATK, Strength or Power attributes because all of those 3 are for physical attack. Instead, Mages should focus on MATK and Intelligence attributes. Knight and Archers, on the other hand, should do the exact opposite as they need physical attack and will not need magic attack at all.

WD Knights versus Crit Knights

“WD” build knights, as already noted, should make sure to exclude any “Crit” attribute from their items. This gives “WD” Knights the opportunity to get “Block” instead to increase the frequency of blocking attacks and healing.

On the other hand, for Crit Knights, the “Crit” attribute is very much needed and although they may want to get “Block” as well it is generally not a good idea. This is because there are only 5 attributes in total. So if Crit Knights spend 2 out of 5 on Crit and Block it only leaves 3, which is simply not enough.
So to conclude: “Block” for “WD” knights and “Crit” for Crit build Knights.

Side-note on character build by class: I would generally recommend for archers to always be in a Crit build where Mages and Knights should usually be in a WD build. For me the only exception are the most powerful Knights and Archers – if you are among the most powerful on your server you can consider switching to a Crit build as a Knight or Archer.

Refinement Strategy

Now that we have cleared up the different builds and classes let’s go on the correct selection of the attributes or stats.

Priority #1 – Offense

No matter which class you are, I would recommend that your first 1-2 attributes are offense – that means Intelligence/MATK for Mages or PATK/Strength/Power for Knights and Archers. I usually try to get both, but if you only must take one then always take the Intelligence/Strength/Power because these not only increase your offensive power but also give 1/4 to your defense (MDEF for Intelligence and PDEF for Strength/Power).

The reason I recommend to prioritize offense is because if you kill fast you need less defense/health to survive. More importantly, high offense ensures maximum earnings from World Boss.

Strength Attribute - dolygames.com PATK Attribute - dolygames.com

Priority #2 – Defense

Again, no matter which class you are, the next attribute I would recommend Defense/Armor. By this I mean exactly Defense/Armor and not MDEF/PDEF, because Defense/Armor increases both MDEF and PDEF. So with just one attribute you get both your defense types increased.

Defense Attribute - dolygames.com MDEF Attribute - dolygames.com PDEF Attribute - dolygames.com

Priority #3 – Health

Next, I would suggest trying to get Endurance to increase your HP/Health. If you get lucky and catch a level 9 or level 10 HP then keep that, but otherwise try to get Endurance rather than HP since Endurance will result in a higher Health gain.

Health HP Endurance Attribute - dolygames.com Health HP Endurance Attribute 2 - dolygames.com

The Last Attribute Slot

With these 3 priorities, you have used up 4 out of 5 of your attributes and have only 1 slot remaining. Therefore:
- If you are a Crit build character you want to get “Crit” as your 5th attribute,
- If you are a WD build Knight you may want to get “Block”
- Otherwise you can strengthen your defenses further by getting MDEF or PDEF or increase your Health further by getting HP on top of the Endurance that you have

The Ideal Case versus the Real World

The strategy I described above is, for me, the ideal case scenario. However, in the real world and especially without spending Balens, it is very difficult to get the ideal case scenario, so you may need to go with the best you can. This will mean going with only 1 offense attribute instead of 2 or taking MDEF and PDEF because you were not lucky to roll Defense/Armor, etc. So understand the ideal scenario and just do your best to get close to it.

Correct Attributes versus Attribute Level

Not only must you try to get the right attribute for your character build but also to get them on a higher level. But which is more important?
It is a lot better to get the right attribute at a lower level than the wrong attribute at a higher level, so focus your efforts to get the right attributes or stats to make yourself as powerful as possible and only as a secondary goal try to get those attributes at a higher level.
Note that it is very difficult without spending balens to get both of these objectives achieved, but it is possible with some luck and by working on equipment refinement all the time.

Equipment Refinement Mechanics

Let’s assume your item’s attributes are low level and generally not amazing to begin with, so then the first thing I would recommend is to refine all 5 attributes without locking any of them. So let’s look at the example below:

Stats Attributes Changing and Locking 1 - dolygames.com

Example: If you are a Knight or Archer it would be good to keep the PATK Level 6 and Endurance Level 6 and Strength Level 4. These are not very high levels but it is okay for the beginning.

So in this example I would take all of the new attributes. However, if I were to Refine a second time, I would lock the Strength, PATK and Endurance and attempt to get Defense and another helpful attribute instead of Charisma and MDEF.

And if you are Mage, you may want to only lock the Endurance and roll all the other 4 attributes.

Refinement Crystals quantity - dolygames.com

Since all Equipment items (4 items) and rings (2 items) and jewels (2 items) have to be refined to increase your Strength and Battle Rating, I would recommend for most people, (especially to those who do not spend balens) to do a few rolls per item just to get it to an “OK” state. It is better to have all 8 equipped items “OK” than just 1 of them perfect. Once all your items are more or less “OK” you can gather more Refinement Crystals to make them even better over time.

Refinement Mechanics for Balen Spenders

If you do have a lot of Refinement Crystals, Refinement Locks and/or Balens and want to get awesome equipment Refinements then I would recommend to re-roll anything lower than level 8 and lock only those attributes which are correct for your class/build and, at the same time, are level 8, level 9 or level 10.
I will warn you that it will take a lot of rolls unless you are really lucky to get all the 5 attributes you want and have them as close to level 10 as possible. This will make you a lot stronger and that is why it is so difficult to do this for all the 8 items that you have equipped.

Locking Info and Warning

It is practically impossible to get great equipment refinements without locking attributes. Sometimes it may happen just by luck that the refinements are great, but this is rare. Therefore, locking the correct and high level attributes in place and re-rolling the rest is an integral part of equipment refinement.

Note that locking costs 10 Balens or 1 refinement lock PER attribute and PER refinement roll, so if you lock 3 attributes in place you will see in the bottom right that it will cost you 30 Balens:

And this cost will be taken each time you click the “Refine” button, so careful and make intelligence decisions and choices not to waste your Balens.

Locking Stats Attributes and their Cost - dolygames.com

In-Depth VIDEO Explanation (40 minutes)

(https://www.youtube.com/watch?v=khtKelgWUwo)

Tuesday, July 29, 2014

Soul Crystal Exchange!

(Posted by Eliatan of the DolyGames Team)

We got another Soul Engraving Bonus and Soul Crystal Exchange very soon, so I decided against doing another auto-clicker-fest video this time.

This time I had a bit over 70,000 soul crystals and exchanged all of them for whips. Though I think it's tempting to level up runes with this exchange, I'd recommend focusing on mount stats before dabbling in non-BR-increasing items until your mount is really capped out on whips. Also, as of now, there's no event for runestone use, but we get an unlimited mount training event almost every month, which returns gems and more soul crystals!


How'd you guys make out this event? I think most haven't collected nearly as much as last time :\

Winner of 12,000 Glory Crystals

Hey guys, here a short post to share with you the happiness of Nyalifali from S49 who managed to guess the correct Wager for Class Wars and win 12,000 Glory Crystals, which is, of course, awesome!! Congratulations Nyalifali and happy shopping spree in the Glory Shop!! ^^


Monday, July 28, 2014

DolyGames July Class Wars (Videos)

(Posted by Eliatan of the DolyGames Team)

Another Class Wars has passed -- Cosmos and I both recorded our battles, and you can check them all out below!

Preliminaries

COSMOS (Knight, EU servers)


Eliatan (Mage, Wartune West servers)


Finals

Eliatan (Mage, Wartune West servers)


This was one of my best performances to date, and definitely the best one I have recorded lol xD. Below are the spiffy rewards for 2nd place!


Hope everyone had fun this month -- please share your results and any epic moments!

Saturday, July 26, 2014

Surviving World Boss

(Posted by Eliatan of the DolyGames Team)

Hey you guys, I've gotten some inquiries about what stats are required to survive the World Boss ultimate attack. I'm honestly not sure what is the bare minimum required, but I'll share some general insight I've gathered on the matter.

Basic requirements
  • ~220k+ HP -- more is better . . . 
  • Some form of damage reduction (~30% is good)
Archers
As usual, when it comes to World Boss-related things, archers have the best deal. Incendiary shot deals damage while also reducing the damage dealt by the target -- combined with a guardian rune if on the cusp of being able to survive the ultimate attack, this is a done deal.

Knights
Knights have strong shields that help them survive the ultimate attack, but they'll most likely lose income in the process. An Agoran Shield / Apollo Shield combo absorbs a lot of damage, but takes up two turns without dealing any damage. Knights are better off getting to the point where they only need Apollo Shield to survive.

Mages
Mages have a pretty raw deal when it comes to surviving the World Boss. The only class skill that reduces damage is the -15% QTE bonus from Restoration, and we don't have a passive that helps with HP growth. It's really best to have a high level (lvl 7+) Guardian Rune.


My approximate stats and runes when I started regularly surviving World Boss
  • 230k HP
  • Level 8 Guardian Rune
  • ~39k+ PDEF/MDEF (don't need this much)
So please share your stats and your friends' stats for surviving World Boss! It's good to know the bare minimum for these types of things ^^

Friday, July 18, 2014

Big Income from World Boss

Hey guys, I want to re-highlight again the big incomes possible if you do World Boss correctly. Just check out this extract picture below I prepared from Elia's video - that is some huge income of gold and daru. Naturally, not everyone can make numbers as big as these (because Elia is one of the top players with around 200k BR), but if you take the lessons that Elia is explaining using the AFK button and runes to your advantage you can hopefully manage to increase your earnings.

Remember World Boss income is why I am also always pushing and advising everyone to focus on offense first before anything else, because the more you can earn from this event the more you can invest in yourself and get stronger faster.

So check out the picture below and if you want to re-visit again the video on DolyGames channel here is the link to it: https://www.youtube.com/watch?v=A8HUE8yg4JI


Thursday, July 17, 2014

Dragon Soul Info! (With Video)

(Posted by Eliatan of the DolyGames Team)

Hey you guys, a new patch and a new system -- Dragon Soul! Here I explain a little bit about how it works and I did a video on it as well.

In order to open the Drag Soul tab in your profile, you need to clear The Void on Nightmare mode.


After completeing Void NM, you'll get this charming gold egg:


To Feed your egg, Dragon Essences drop in multi-player dungeons and Necropolis. Each boss, including mini bosses (e.g. Yaros in The Void, any of the three mini bosses in Lych Lair) in a multiplayer dungeon will drop one Dragon Essence. Dragon Essences also drop every 5 bosses from Tormented Necropolis -- you can receive them through blitzing:


As you continue to feed your Dragon Soul, its rarity will increase and you'll obtain percentage-based stat bonuses:


And here's a little video footage of my main toon in Lych Lair NM getting Dragon Essences :)


Reached 4000 Subscribers!!

Hey guys, I just reached 4000 subscribers on YouTube!! Thanks to everyone who supported me and everyone who is subscribed to DolyGames! :)


Wartune is still developing, changing, adding more content / features, so we keep on having fun and DolyGames Team will keep on bringing you guys awesome content via blog posts and videos :)

At the same time my Knight became Lord Divine - which is a huge achievement given that it was all done via Guild Battles and not a single Battleground fight, at least in the last 6+ months if not 1 year. And also just 30 minutes ago my Knight scores his biggest damage against a Spire level 13 boss hitting him with a record 800,000 damage with Gaia crit delphic on brutality, vulcan and a little bit of unstable voltage, which was awesome!


And also, at the same time, my mage surpasses 100k BR at level 64 without a medallion, wearing still the 50 set and with academy 185%. My mage says "Whasuuuuup" to everyone who is following him :)


Dante’s Team Smashes Spire

Hey guys, here a short post Dante asked me to share how his team (his team is called Team 7) smashed Spire and you see in the comments they didn't even have a hard time doing it. I asked him to share some info / tips together with his victory picture and he did, so here is what Dante advises about Spire:

All i can say about spire bosses is give some advice:

  • One tank seems to work better than 2 tanks, 
  • The only hard bit is boss 21 with the stupid dot spell, after that bosses are easier, 
the difficulty of those bosses are:
  • 21 amazon queen (by far the hardest), 
  • 24 pan (back attack might kill mage/archer + aoe on 5th move) 
  • 22 iris (aoe and needs alot of rage if solo mage) 
  • 23 gaia by far the easiest one since we all got hercules and we are high on electric resistances plus it has only single target spells
Hope you guys found those tips useful and here is the screenshot (you can click to enlarge - it's big).


Monday, July 14, 2014

1000 Sepulcrums Enchanting Effect

Hey guys, let's look on the distribution of points when enchanting Sylphs with Sepulcrums. I had made a video doing this a while back so I will link that below, but I don't think I made a blog post on this and since it is a nice topic here we go:

Before Enchanting with 1000 Sepulcrums


So our enchanting subject is an Amazon sylph as shown below with:

 - Strength 2182 out of 4532
 - Armor 1428 out of 3225
 - Intelligence 463 out of 741 (so this one will get maxed)
 - Endurance 2175 out of 4549
 - and a Battle Rating of 13019


And here we have the picture of the Amazon after:

After Enchanting


 - Strength 2453 out of 4532 - an increase of 271
 - Armor 1652 out of 3225 - an increase of 224
 - Intelligence 741 out of 741 (maxed out) - an increase of 278
 - Endurance 2412 out of 4549 - an increase of 237
 - and a Battle Rating of 15083 - an increase of 2064


So we see that we got more often points for Strength and Intelligence in this case, but otherwise you see that it is roughly an equal distribution of points, so there is no way to put all the points to the stat that you prefer, sooner or later you will have to pay for whatever stat is the lowest.

And as for the battle rating, so basically we can learn that 1000 sepulcrums is roughly 2000 battle rating worth amount. So if you want to increase your Sylph strength by 10k BR then it would take 5k sepulcrums.

And here is the video that I made about this 1st of June:


Sunday, July 13, 2014

Sunshine Pack Drop Rates v1 - 1125 Boxes

Hey guys, here I prepared a nice report for you for the Sunshine Packs, which drop the Beam of Light monthly item. Thanks to the help of Leighton and Ziva I managed to collect 1125 boxes of data which is awesome!! :)

So let's look at the drops. We got first of all the Beam of Light special monthly item which drops pretty much in half of the boxes. The rate stands at 50.5% and is in line with previous months as well, so no surprises here.

Next up is the 80,000 gold dropping at 14.5% of the time so roughly 1-2 out of 10 boxes will have 80k gold in them. This adds up nicely and the gold can be spent on expensive equipment enchanting or clothing identification or astrals.

Sepulcrums and Mahras drop at a very similar rate of 10.7% and 10.4%, so 1 in 10 boxes will have these. Mount Training Whips at 12.4% are also at a similar drop rate. So these are all "times 2" items which are like fillers. It is not a huge amount to be happy about and not a small amount to be sad about :) just filling up space in the box.

Then we have the 4 big reward items. For these please bear in mind that the sample size is not high enough to have an accurate value, but as you see they all have a very small chance. The highest chance of the 4 are the 1 million gold and the 100 runestones at 0.7% and 0.5% chance, which means 1 in 200 boxes. Then we have the 100 Mahra and the Cloud Sailor Card, which are at 0.2% and 0.1% chance only, which means you need to open technically 500-1000 boxes to get one of these. Of course some people can get it faster or slower, this is just explaining the chances according to the statistics.

So check out the report I prepared for you guys below and you can enlarge it by clicking on it, it is a high quality picture. What do you think? Did something surprise you? Did you get the mount from the free boxes? Did you open 1000 boxes and not get the mount? Put your opinions below in the comments area.


And here the pictures of all the monthly items for this event:

Beam of Light

Nocturnal Helm (Helm)

Nocturnal Killer (Weapon)

Nocturnal Protector (Armor)

Radiant Chest

Summer Chest

Sunshine Pack